Aion.Onl Evening Update: Hourly Mini-Games Join the Grinding Routine
During a long grinding session, it is easy to miss a mini-game that opens on the hour. The October 10, 19:39:09 update connects that event to the existing routine: enter when eligible, play, collect the result and return to the previous activity. Other combat changes from the same day help the main route continue smoothly.
When the hourly mini-game starts
If a character is grinding on a large overworld map or in the Abyss when the hour arrives, and that character still has a key, the feature can enter the mini-game scene automatically. It takes over the game itself, claims the reward on completion, extracts low-value equipment from the reward, then leaves the scene and resumes the work that was underway before entry. Without a key, or outside the specified grinding situations, this hourly trigger should not be expected.
The feature is exclusive to the All-Purpose Monthly Card. It takes over the mini-game from start to finish, can beat most players, contend for first place and collect substantial rewards.
The mini-game has a high reward ceiling. On a multi-account setup, several golden Aether drops could even bring total earnings past 100 million; the actual outcome depends on drops and market prices.
Outdoor grinding stops selecting bosses proactively
The 07:47 update changed outdoor grinding so it no longer actively targets bosses. That keeps boss selection from interrupting pet or mount farming and open-world ground-gold farming. This is a rule for outdoor target selection; dungeons and other dedicated activities continue to follow their own rules.
Supplies and pet-farming routes
The 06:26 update added buying and selling potions and return scrolls to Auto Combat, reducing routine manual supply work. Smart pet farming also received pathfinding and search-range improvements to find monsters faster with fewer wasted detours. Actual speed still depends on the map, spawns and character setup.
Earlier at 03:26, automatic daily quests and the Daily Activities planner arrived in Control Center. They let users switch daily quests, Abyss, ground-gold farming, gathering and characters based on task completion or an earnings cap. The hourly mini-game is inserted when eligible and then returns to the prior work; it does not rewrite the user’s entire activity order. Read the Daily Activities update for that configuration.
Before enabling the mini-game feature, confirm the plan, the character’s keys and the active grinding context. Get the latest version from the download page and consult the guide for setup.
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